Files
2026-05-21 16:04:49 +02:00

23 lines
679 B
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
[CreateAssetMenu(fileName = "UnlockDefinition", menuName = "Riversong Code Showcase/Unlock Definition")]
public class UnlockDefinition : GameDataAsset
{
public UnlockType Type;
[ShowIf("Type", UnlockType.UnlockBuilding)]
public BuildingDefinition Building;
[ShowIf("Type", UnlockType.UnlockBuilding)]
public List<BuildingDefinition> TeasedBuildings;
[TitleGroup("Conditions")]
[ShowIf("@this.Type != UnlockType.None")]
public List<UnlockCondition> Conditions;
}
}