23 lines
679 B
C#
23 lines
679 B
C#
using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[CreateAssetMenu(fileName = "UnlockDefinition", menuName = "Riversong Code Showcase/Unlock Definition")]
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public class UnlockDefinition : GameDataAsset
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{
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public UnlockType Type;
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[ShowIf("Type", UnlockType.UnlockBuilding)]
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public BuildingDefinition Building;
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[ShowIf("Type", UnlockType.UnlockBuilding)]
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public List<BuildingDefinition> TeasedBuildings;
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[TitleGroup("Conditions")]
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[ShowIf("@this.Type != UnlockType.None")]
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public List<UnlockCondition> Conditions;
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}
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}
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