20 lines
634 B
C#
20 lines
634 B
C#
using UnityEngine;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public static class ShaderProperties
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{
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public static readonly int Color = Shader.PropertyToID("_Color");
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public static readonly int Amount = Shader.PropertyToID("_Amount");
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public static readonly int UnscaledTime = Shader.PropertyToID("_Unscaled_Time");
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public static readonly int WorldSize = Shader.PropertyToID("_World_Size");
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public static readonly int InverseWorldSize = Shader.PropertyToID("_Inverse_World_Size");
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public static readonly int NightBlend = Shader.PropertyToID("_Night_Blend");
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}
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}
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