using UnityEngine; namespace DanieleMarotta.RiversongCodeShowcase { public static class ShaderProperties { public static readonly int Color = Shader.PropertyToID("_Color"); public static readonly int Amount = Shader.PropertyToID("_Amount"); public static readonly int UnscaledTime = Shader.PropertyToID("_Unscaled_Time"); public static readonly int WorldSize = Shader.PropertyToID("_World_Size"); public static readonly int InverseWorldSize = Shader.PropertyToID("_Inverse_World_Size"); public static readonly int NightBlend = Shader.PropertyToID("_Night_Blend"); } }