Files
2026-05-21 16:04:49 +02:00

20 lines
634 B
C#

using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
public static class ShaderProperties
{
public static readonly int Color = Shader.PropertyToID("_Color");
public static readonly int Amount = Shader.PropertyToID("_Amount");
public static readonly int UnscaledTime = Shader.PropertyToID("_Unscaled_Time");
public static readonly int WorldSize = Shader.PropertyToID("_World_Size");
public static readonly int InverseWorldSize = Shader.PropertyToID("_Inverse_World_Size");
public static readonly int NightBlend = Shader.PropertyToID("_Night_Blend");
}
}