Files
riversong-code-showcase/Source/Riversong/Game/WorldGen/Operations/TerrainMaterialsInitializationOperation.cs
2026-05-21 16:04:49 +02:00

21 lines
598 B
C#

using Cysharp.Threading.Tasks;
using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class TerrainMaterialsInitializationOperation : IWorldGeneratorOperation
{
private static readonly int TerrainMapPropertyID = Shader.PropertyToID("_Terrain_Map");
[InjectService]
private GameConfig _config;
public UniTask Execute(World world)
{
var map = (Texture2D)_config.WorldGen.MapTextures[0].Asset;
Shader.SetGlobalTexture(TerrainMapPropertyID, map);
return UniTask.CompletedTask;
}
}
}