Files
riversong-code-showcase/Source/Riversong/Game/World/Terrain/TerrainChunk.cs
2026-05-21 16:04:49 +02:00

31 lines
672 B
C#

using Unity.Mathematics;
using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class TerrainChunk
{
public int2 Coords { get; set; }
public GameObject Root { get; set; }
public RenderData Terrain { get; set; }
public RenderData[] GrassLODs { get; set; }
public RenderData[] CropsLODs { get; set; }
public class RenderData
{
public RenderData(Mesh mesh, Renderer renderer)
{
Mesh = mesh;
Renderer = renderer;
}
public Mesh Mesh { get; }
public Renderer Renderer { get; }
}
}
}