using Unity.Mathematics; using UnityEngine; namespace DanieleMarotta.RiversongCodeShowcase { public class TerrainChunk { public int2 Coords { get; set; } public GameObject Root { get; set; } public RenderData Terrain { get; set; } public RenderData[] GrassLODs { get; set; } public RenderData[] CropsLODs { get; set; } public class RenderData { public RenderData(Mesh mesh, Renderer renderer) { Mesh = mesh; Renderer = renderer; } public Mesh Mesh { get; } public Renderer Renderer { get; } } } }