Files
riversong-code-showcase/Source/Riversong/Game/World/Agents/AgentSourceState.cs
2026-05-21 16:04:49 +02:00

15 lines
313 B
C#

using Unity.Collections;
namespace DanieleMarotta.RiversongCodeShowcase
{
public struct AgentSourceState
{
public int MaxAgentCount;
public FixedList512Bytes<int> AgentIds;
public FixedList32Bytes<byte> AgentCount;
public FixedList128Bytes<float> SpawnCooldown;
}
}