44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
|
|
using Cysharp.Threading.Tasks;
|
|
|
|
namespace DanieleMarotta.RiversongCodeShowcase
|
|
{
|
|
public class SpeedControlsPanelUIController : UIControllerSystem<SpeedControlsPanelUIView>, IDisposable, IUpdatable
|
|
{
|
|
[InjectService]
|
|
private IGameSpeed _gameSpeed;
|
|
|
|
private SpeedControlsPanelModel _model;
|
|
|
|
public SpeedControlsPanelUIController(IServiceLocator serviceLocator) : base(serviceLocator)
|
|
{
|
|
}
|
|
|
|
protected override SpeedControlsPanelUIView View => UIRoot.GetView<SpeedControlsPanelUIView>();
|
|
|
|
public override async UniTask InitializeAsync()
|
|
{
|
|
await base.InitializeAsync();
|
|
|
|
_model = new SpeedControlsPanelModel { SpeedLevel = _gameSpeed.SpeedLevel };
|
|
View.SetModel(_model);
|
|
|
|
View.SpeedChanged += OnSpeedChanged;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
View.SpeedChanged -= OnSpeedChanged;
|
|
}
|
|
|
|
private void OnSpeedChanged(int speedLevel)
|
|
{
|
|
_gameSpeed.SetSpeedLevel(speedLevel);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
_model.SpeedLevel = _gameSpeed.SpeedLevel;
|
|
}
|
|
}
|
|
} |