Files
riversong-code-showcase/Source/Riversong/Game/UI/Panels/BuildingPanel/HousePanelNeedModel.cs
2026-05-21 16:04:49 +02:00

43 lines
1.1 KiB
C#

using Unity.Properties;
using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class HousePanelNeedModel : UIModel
{
private int _value;
private int _max;
public int RowIndex { get; set; }
[CreateProperty] public string Name { get; set; }
[CreateProperty] public Sprite Icon { get; set; }
[CreateProperty] public int Value { get; set; }
[CreateProperty] public int Max { get; set; }
[CreateProperty] public string ValueString => $"{Mathf.RoundToInt(100 * Mathf.Clamp01(Value / (float)Max))}%";
public void Initialize(int rowIndex, string name, Sprite icon, int value, int max)
{
RowIndex = rowIndex;
Name = name;
Icon = icon;
Value = value;
Max = max;
}
public void UpdateValue(int value)
{
if (Value == value) return;
Value = value;
NotifyPropertyChanged(nameof(Value));
NotifyPropertyChanged(nameof(ValueString));
}
}
}