65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using System;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Mathematics;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public class NativeGrid<T> : IDisposable where T : struct
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{
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private NativeArray<T> _data;
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public NativeGrid(int2 size, Allocator allocator)
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{
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Size = size;
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_data = new NativeArray<T>(Size.x * Size.y, allocator);
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}
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public int2 Size { get; }
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protected int GetIndex(int2 point)
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{
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return math.mad(point.y, Size.x, point.x);
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}
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public T GetValue(int index)
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{
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return _data[index];
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}
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public T GetValue(int2 point)
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{
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return GetValue(GetIndex(point));
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}
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public unsafe ref T GetValueRW(int index)
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{
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return ref UnsafeUtility.ArrayElementAsRef<T>(_data.GetUnsafePtr(), index);
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}
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public ref T GetValueRW(int2 point)
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{
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return ref GetValueRW(GetIndex(point));
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}
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public void SetValue(int index, T value)
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{
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_data[index] = value;
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}
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public void SetValue(int2 point, T value)
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{
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SetValue(GetIndex(point), value);
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}
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public NativeArray<T> GetNativeArray()
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{
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return _data;
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}
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public void Dispose()
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{
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_data.Dispose();
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}
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}
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} |