Files
riversong-code-showcase/Source/Engine/GameData/GameDatabaseSystem.cs
2026-05-21 16:04:49 +02:00

38 lines
1.1 KiB
C#

using Cysharp.Threading.Tasks;
using UnityEngine.AddressableAssets;
using Object = UnityEngine.Object;
namespace DanieleMarotta.RiversongCodeShowcase
{
[GameSystemGroup(typeof(EarlyGameSystemGroup))]
public class GameDatabaseSystem : GameSystem, IInitializable, IServiceProvider
{
public const string GameDataAddressablesKey = "GameData";
private GameDatabase _gameDatabase;
public GameDatabaseSystem(IServiceLocator serviceLocator) : base(serviceLocator)
{
}
public void RegisterServices(IServiceLocator serviceLocator)
{
_gameDatabase = new GameDatabase();
ServiceLocator.RegisterService<IGameDatabase>(_gameDatabase);
}
public async UniTask InitializeAsync()
{
await Addressables.LoadAssetsAsync<Object>(GameDataAddressablesKey, OnAssetLoaded);
}
private void OnAssetLoaded(Object asset)
{
var id = asset.GetInstanceID();
id = unchecked(id + 0x40000000);
_gameDatabase.Add(id, asset);
}
}
}