40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[GameSystemGroup(typeof(DayOnlyAgentSpawnSystemsGroup))]
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public class ProducerDeliveryAgentSystem : GameSystem, IUpdatable
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{
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[InjectService]
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private GameConfig _config;
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[InjectService]
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private IEntityCache _entityCache;
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[InjectService]
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private IAgentCommonLogic _agentCommonLogic;
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public ProducerDeliveryAgentSystem(IServiceLocator serviceLocator) : base(serviceLocator)
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{
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}
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public void Update()
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{
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var agentDefinition = (AgentDefinition)_config.Agents.GenericAgent.Asset;
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foreach (var producer in _entityCache.GetProducers())
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{
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if (!producer.Definition.DeliversOutput) continue;
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ref var productionState = ref producer.GetProductionStateRW();
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ref var recipe = ref productionState.Recipe;
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foreach (var (productHandle, amount) in recipe.Inputs)
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if (_agentCommonLogic.TryFetchProductFromStorage(agentDefinition, producer, productHandle, amount))
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return;
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_agentCommonLogic.TryDeliverProduct(agentDefinition, producer, recipe.OutputProductHandle);
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}
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}
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}
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}
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