Files
2026-05-21 16:04:49 +02:00

25 lines
599 B
C#

using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
[CreateAssetMenu(fileName = "CritterDefinition", menuName = "Riversong Code Showcase/Critter Definition")]
public class CritterDefinition : GameDataAsset
{
public AgentDefinition AgentDefinition;
public int MinCritterCount = 5;
public int MaxCritterCount = 15;
public float MinSpawningInterval = 10;
public float MaxSpawningInterval = 15;
public ProductDefinition Product;
public int MinProductAmount = 3;
public int MaxProductAmount = 5;
}
}