riversong code showcase
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31
Source/Riversong/Game/World/Terrain/TerrainChunk.cs
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31
Source/Riversong/Game/World/Terrain/TerrainChunk.cs
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using Unity.Mathematics;
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using UnityEngine;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public class TerrainChunk
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{
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public int2 Coords { get; set; }
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public GameObject Root { get; set; }
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public RenderData Terrain { get; set; }
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public RenderData[] GrassLODs { get; set; }
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public RenderData[] CropsLODs { get; set; }
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public class RenderData
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{
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public RenderData(Mesh mesh, Renderer renderer)
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{
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Mesh = mesh;
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Renderer = renderer;
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}
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public Mesh Mesh { get; }
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public Renderer Renderer { get; }
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}
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}
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}
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