riversong code showcase
This commit is contained in:
18
Source/Riversong/Game/Vfx/DustVfxProperties.cs
Normal file
18
Source/Riversong/Game/Vfx/DustVfxProperties.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX;
|
||||
|
||||
namespace DanieleMarotta.RiversongCodeShowcase
|
||||
{
|
||||
public static class DustVfxProperties
|
||||
{
|
||||
public static readonly int IntensityID = Shader.PropertyToID("Intensity");
|
||||
|
||||
public static readonly int SizeID = Shader.PropertyToID("Size");
|
||||
|
||||
public static void Setup(VisualEffect vfx, float intensity, Vector2 size)
|
||||
{
|
||||
vfx.SetFloat(IntensityID, intensity);
|
||||
vfx.SetVector2(SizeID, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user