Files
riversong-code-showcase/Source/Riversong/Game/Vfx/DustVfxProperties.cs
2026-05-21 16:04:49 +02:00

18 lines
499 B
C#

using UnityEngine;
using UnityEngine.VFX;
namespace DanieleMarotta.RiversongCodeShowcase
{
public static class DustVfxProperties
{
public static readonly int IntensityID = Shader.PropertyToID("Intensity");
public static readonly int SizeID = Shader.PropertyToID("Size");
public static void Setup(VisualEffect vfx, float intensity, Vector2 size)
{
vfx.SetFloat(IntensityID, intensity);
vfx.SetVector2(SizeID, size);
}
}
}