riversong code showcase

This commit is contained in:
Daniele Marotta
2026-05-21 15:52:18 +02:00
commit 4c9eea1c02
462 changed files with 23406 additions and 0 deletions

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using Unity.Mathematics;
namespace DanieleMarotta.RiversongCodeShowcase
{
public static class DirectionVectors
{
public static readonly int2[] Directions4 =
{
new(1, 0),
new(-1, 0),
new(0, 1),
new(0, -1)
};
public static readonly int2[] Directions8 =
{
new(1, 0),
new(-1, 0),
new(0, 1),
new(0, -1),
new(1, 1),
new(1, -1),
new(-1, 1),
new(-1, -1)
};
}
}

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using System;
using Unity.Mathematics;
using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
public enum Directions
{
North,
NorthWest,
West,
SouthWest,
South,
SouthEast,
East,
NorthEast
}
public enum DirectionsMask4
{
None = 0,
North = 1 << 0,
West = 1 << 1,
South = 1 << 2,
East = 1 << 3
}
[Flags]
public enum DirectionsMask8
{
None = 0,
North = 1 << 0,
NorthWest = 1 << 1,
West = 1 << 2,
SouthWest = 1 << 3,
South = 1 << 4,
SouthEast = 1 << 5,
East = 1 << 6,
NorthEast = 1 << 7
}
public static class DirectionsExtensions
{
public static int2 ToVector(this Directions direction)
{
switch (direction)
{
case Directions.North:
return new int2(0, 1);
case Directions.NorthWest:
return new int2(-1, 1);
case Directions.West:
return new int2(-1, 0);
case Directions.SouthWest:
return new int2(-1, -1);
case Directions.South:
return new int2(0, -1);
case Directions.SouthEast:
return new int2(1, -1);
case Directions.East:
return new int2(1, 0);
case Directions.NorthEast:
return new int2(1, 1);
default:
throw new ArgumentOutOfRangeException();
}
}
public static Quaternion ToQuaternion(this Directions direction)
{
switch (direction)
{
case Directions.North:
return Quaternion.identity;
case Directions.NorthWest:
return Quaternion.LookRotation(new Vector3(-1, 0, 1));
case Directions.West:
return Quaternion.LookRotation(Vector3.left);
case Directions.SouthWest:
return Quaternion.LookRotation(new Vector3(-1, 0, -1));
case Directions.South:
return Quaternion.LookRotation(Vector3.back);
case Directions.SouthEast:
return Quaternion.LookRotation(new Vector3(1, 0, -1));
case Directions.East:
return Quaternion.LookRotation(Vector3.right);
case Directions.NorthEast:
return Quaternion.LookRotation(new Vector3(1, 0, 1));
default:
throw new ArgumentOutOfRangeException();
}
}
public static int2 Rotate(this Directions direction, int2 v)
{
return TileMath.Rotate(v, direction);
}
}
}

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using Unity.Mathematics;
using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
public interface ITileSpace
{
float TileSize { get; }
int2 WorldToTile(Vector3 position);
Vector3 TileToWorld(int2 tile, float tileX = 0.5f, float tileY = 0.5f);
int GetElevation(float y);
Vector3 GetRectWorldCenter(in TileRect rect);
}
}

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using System;
using System.Runtime.CompilerServices;
using Unity.Mathematics;
namespace DanieleMarotta.RiversongCodeShowcase
{
public static class TileMath
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int2 Rotate(int2 v, Directions direction)
{
switch (direction)
{
case Directions.North:
return new int2(v.x, v.y);
case Directions.West:
return new int2(v.y, -v.x);
case Directions.South:
return new int2(-v.x, -v.y);
case Directions.East:
return new int2(-v.y, v.x);
default:
throw new ArgumentOutOfRangeException();
}
}
public static TileRect GetBuildingRect(int2 rectCenter, Directions direction, int width, int height)
{
int dx;
int dy;
var sx = (width - 1) >> 1;
var sy = (height - 1) >> 1;
if (width == height || direction == Directions.North)
{
dx = -sx;
dy = -sy;
}
else
{
switch (direction)
{
case Directions.West:
dx = sy - (height - 1);
dy = -sx;
(width, height) = (height, width);
break;
case Directions.South:
dx = sx - (width - 1);
dy = sy - (height - 1);
break;
case Directions.East:
dx = -sy;
dy = sx - (width - 1);
(width, height) = (height, width);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
return new TileRect(rectCenter + new int2(dx, dy), width, height);
}
public static void WalkLine(int2 startTile, int2 endTile, Action<int2> tileAction)
{
var dx = endTile.x - startTile.x;
var dy = endTile.y - startTile.y;
if (math.abs(dx) >= math.abs(dy))
endTile.y = startTile.y;
else
endTile.x = startTile.x;
var tile = startTile;
var d = math.sign(endTile - startTile);
while (true)
{
tileAction.Invoke(tile);
if (math.all(tile == endTile)) break;
tile += d;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int StepCount(int2 tile, int2 otherTile)
{
var delta = math.abs(tile - otherTile);
return math.max(delta.x, delta.y);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int StepCount(int2 tile, in TileRect rect)
{
var left = math.max(rect.Min.x - tile.x, 0);
var right = math.max(tile.x - rect.Max.x, 0);
var dx = math.max(left, right);
var bottom = math.max(rect.Min.y - tile.y, 0);
var top = math.max(tile.y - rect.Max.y, 0);
var dy = math.max(bottom, top);
return math.max(dx, dy);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int StepCount(in TileRect rect, int2 tile)
{
return StepCount(tile, rect);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int StepCount(in TileRect rect, in TileRect otherRect)
{
var left = math.max(otherRect.Min.x - rect.Max.x, 0);
var right = math.max(rect.Min.x - otherRect.Max.x, 0);
var dx = math.max(left, right);
var bottom = math.max(otherRect.Min.y - rect.Max.y, 0);
var top = math.max(rect.Min.y - otherRect.Max.y, 0);
var dy = math.max(bottom, top);
return math.max(dx, dy);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
namespace DanieleMarotta.RiversongCodeShowcase
{
public struct TileRange : IEnumerable<int2>
{
public int2 Min;
public int2 Max;
private TileRange(int2 min, int2 max)
{
Min = min;
Max = max;
}
public static TileRange From(in TileRect rect)
{
return new TileRange(rect.Min, rect.Max);
}
public static TileRange From(int2 min, int2 max)
{
return From(new TileRect(min, max));
}
public Enumerator GetEnumerator()
{
return new Enumerator(Min, Max);
}
IEnumerator<int2> IEnumerable<int2>.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public struct Enumerator : IEnumerator<int2>
{
public int2 Min;
public int2 Max;
public int2 Current { get; private set; }
object IEnumerator.Current => Current;
public Enumerator(int2 min, int2 max) : this()
{
Min = min;
Max = max;
Reset();
}
public bool MoveNext()
{
if (Current.x < Max.x)
{
Current = new int2(Current.x + 1, Current.y);
return true;
}
if (Current.y < Max.y)
{
Current = new int2(Min.x, Current.y + 1);
return true;
}
return false;
}
public void Reset()
{
Current = new int2(Min.x - 1, Min.y);
}
public void Dispose()
{
}
}
}
}

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using Unity.Mathematics;
namespace DanieleMarotta.RiversongCodeShowcase
{
public struct TileRect
{
public static readonly TileRect Empty = new(int2.zero, int2.zero);
public static readonly TileRect Everything = new(int.MinValue, int.MaxValue);
private int2 _min;
private int2 _max;
public int2 Min
{
readonly get => _min;
set
{
_min = value;
_max = math.max(_min, _max);
}
}
public int2 Max
{
readonly get => _max;
set
{
_max = value;
_min = math.min(_min, _max);
}
}
public int Width => _max.x - _min.x + 1;
public int Height => _max.y - _min.y + 1;
public int2 Center => (_min + _max) / 2;
public TileRect(int2 min, int2 max)
{
_min = math.min(min, max);
_max = math.max(min, max);
}
public TileRect(int2 min, int width, int height) : this(min, min + new int2(width - 1, height - 1))
{
}
public readonly bool Contains(int2 tile)
{
return tile.x >= Min.x && tile.x <= Max.x && tile.y >= Min.y && tile.y <= Max.y;
}
public readonly bool Intersects(TileRect other)
{
return !(other.Max.x < Min.x || other.Min.x > Max.x || other.Max.y < Min.y || other.Min.y > Max.y);
}
public readonly TileRect Inflate(int amount)
{
return amount == int.MaxValue ? Everything : new TileRect(Min - amount, Max + amount);
}
public static TileRect OneTile(int2 tile)
{
return new TileRect(tile, 1, 1);
}
}
}

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using Unity.Mathematics;
using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class TileSpace : ITileSpace
{
public float TileSize { get; set; }
public World World { get; set; }
public int2 WorldToTile(Vector3 position)
{
var tileX = Mathf.FloorToInt(position.x / TileSize);
var tileY = Mathf.FloorToInt(position.z / TileSize);
return new int2(tileX, tileY);
}
public Vector3 TileToWorld(int2 tile, float tileX = 0.5f, float tileY = 0.5f)
{
tileX = Mathf.Clamp01(tileX);
tileY = Mathf.Clamp01(tileY);
return new Vector3((tile.x + tileX) * TileSize, World.Heightmap.GetValue(tile), (tile.y + tileY) * TileSize);
}
public int GetElevation(float y)
{
return Mathf.RoundToInt(y);
}
public Vector3 GetRectWorldCenter(in TileRect rect)
{
var worldCenter = TileToWorld(rect.Min, 0, 0);
worldCenter += new Vector3(rect.Width, 0, rect.Height) * (0.5f * TileSize);
return worldCenter;
}
}
}