Files
riversong-code-showcase/Source/Riversong/Game/CommonServices/TileMath/TileMath.cs
2026-05-21 16:04:49 +02:00

136 lines
4.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Unity.Mathematics;
namespace DanieleMarotta.RiversongCodeShowcase
{
public static class TileMath
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int2 Rotate(int2 v, Directions direction)
{
switch (direction)
{
case Directions.North:
return new int2(v.x, v.y);
case Directions.West:
return new int2(v.y, -v.x);
case Directions.South:
return new int2(-v.x, -v.y);
case Directions.East:
return new int2(-v.y, v.x);
default:
throw new ArgumentOutOfRangeException();
}
}
public static TileRect GetBuildingRect(int2 rectCenter, Directions direction, int width, int height)
{
int dx;
int dy;
var sx = (width - 1) >> 1;
var sy = (height - 1) >> 1;
if (width == height || direction == Directions.North)
{
dx = -sx;
dy = -sy;
}
else
{
switch (direction)
{
case Directions.West:
dx = sy - (height - 1);
dy = -sx;
(width, height) = (height, width);
break;
case Directions.South:
dx = sx - (width - 1);
dy = sy - (height - 1);
break;
case Directions.East:
dx = -sy;
dy = sx - (width - 1);
(width, height) = (height, width);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
return new TileRect(rectCenter + new int2(dx, dy), width, height);
}
public static void WalkLine(int2 startTile, int2 endTile, Action<int2> tileAction)
{
var dx = endTile.x - startTile.x;
var dy = endTile.y - startTile.y;
if (math.abs(dx) >= math.abs(dy))
endTile.y = startTile.y;
else
endTile.x = startTile.x;
var tile = startTile;
var d = math.sign(endTile - startTile);
while (true)
{
tileAction.Invoke(tile);
if (math.all(tile == endTile)) break;
tile += d;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int StepCount(int2 tile, int2 otherTile)
{
var delta = math.abs(tile - otherTile);
return math.max(delta.x, delta.y);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int StepCount(int2 tile, in TileRect rect)
{
var left = math.max(rect.Min.x - tile.x, 0);
var right = math.max(tile.x - rect.Max.x, 0);
var dx = math.max(left, right);
var bottom = math.max(rect.Min.y - tile.y, 0);
var top = math.max(tile.y - rect.Max.y, 0);
var dy = math.max(bottom, top);
return math.max(dx, dy);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int StepCount(in TileRect rect, int2 tile)
{
return StepCount(tile, rect);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int StepCount(in TileRect rect, in TileRect otherRect)
{
var left = math.max(otherRect.Min.x - rect.Max.x, 0);
var right = math.max(rect.Min.x - otherRect.Max.x, 0);
var dx = math.max(left, right);
var bottom = math.max(otherRect.Min.y - rect.Max.y, 0);
var top = math.max(rect.Min.y - otherRect.Max.y, 0);
var dy = math.max(bottom, top);
return math.max(dx, dy);
}
}
}