Files
riversong-code-showcase/Source/Riversong/Game/WorldGen/ChunkGenerators/CropsGrassTileMask.cs
2026-05-21 16:04:49 +02:00

15 lines
332 B
C#

using Unity.Collections;
namespace DanieleMarotta.RiversongCodeShowcase
{
public struct CropsGrassTileMask : IGrassTileMask
{
public NativeArray<FertilityMapValue> Fertility;
public bool CanGenerateAtTile(int tileIndex)
{
return Fertility[tileIndex].MaxFertility > 0;
}
}
}