Files
riversong-code-showcase/Source/Riversong/Game/World/Population/PopulationNeedsState.cs
2026-05-21 16:04:49 +02:00

21 lines
422 B
C#

using Unity.Collections;
namespace DanieleMarotta.RiversongCodeShowcase
{
public struct PopulationNeedsState
{
public FixedList128Bytes<PopulationNeed> Needs;
public TierUpgradeState UpgradeState;
public bool AllNeedsMet;
public int NeedsMetForWeeks;
public float Happiness;
public float MaxHappinessScore;
public float OverallHappinessWeight;
}
}