Files
riversong-code-showcase/Source/Riversong/Game/World/Agents/Intents/MakeLiveIntentExecutionLogic.cs
2026-05-21 16:04:49 +02:00

51 lines
1.6 KiB
C#

using Cysharp.Threading.Tasks;
using Unity.Mathematics;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class MakeLiveIntentExecutionLogic : IntentExecutionLogic
{
private ITileSpace _tileSpace;
private IAgentVisualizationCollection _visualizationCollection;
public override UniTask InitializeAsync(IServiceLocator serviceLocator)
{
_tileSpace = serviceLocator.GetService<ITileSpace>();
_visualizationCollection = serviceLocator.GetService<IAgentVisualizationCollection>();
return UniTask.CompletedTask;
}
public override IntentExecutionResult Execute(Agent agent, in AgentIntent intent)
{
switch (agent.LifecycleState)
{
case AgentLifecycleState.DeSpawning:
return IntentExecutionResult.Failure;
case AgentLifecycleState.Live:
return IntentExecutionResult.Success;
}
if (!_visualizationCollection.TryGetVisualization(agent.Id, out _)) return IntentExecutionResult.InProgress;
agent.LifecycleState = AgentLifecycleState.Live;
SetInitialHeading(agent);
return IntentExecutionResult.Success;
}
private void SetInitialHeading(Agent agent)
{
ref var path = ref agent.GetPathRW();
if (path.StepCount <= 1) return;
var p0 = _tileSpace.TileToWorld(path.Steps[0]);
var p1 = _tileSpace.TileToWorld(path.Steps[1]);
agent.Heading = math.normalizesafe(p1 - p0, math.forward());
}
}
}