Files
riversong-code-showcase/Source/Riversong/Game/World/Agents/Critters/UnlockCrittersSystem.cs
2026-05-21 16:04:49 +02:00

37 lines
1.2 KiB
C#

using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
[GameSystemGroup(typeof(DefaultAgentsSystemGroup))]
public class UnlockCrittersSystem : GameSystem, IUpdatable
{
[InjectService]
private IEntityCache _entityCache;
[InjectService]
private IEntityCollection _entityCollection;
[InjectService]
private IIntentLogicExecutor _intentLogicExecutor;
public UnlockCrittersSystem(IServiceLocator serviceLocator) : base(serviceLocator)
{
}
public void Update()
{
foreach (var critter in _entityCache.GetCritterAgents())
{
ref var critterState = ref critter.GetCritterStateRW();
if (critterState.LockId == Entity.InvalidId || _entityCollection.Exists(critterState.LockId)) continue;
Debug.LogError($"Invalid lock id {critterState.LockId} on critter {critter.Id}");
critterState.LockId = Entity.InvalidId;
ref var intentQueue = ref _intentLogicExecutor.CancelRemainingIntents(critter);
IntentQueue.LoopWandering(ref intentQueue, 0);
}
}
}
}