Files
riversong-code-showcase/Source/Riversong/Game/World/Agents/AgentDefinition.cs
2026-05-21 16:04:49 +02:00

20 lines
530 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DanieleMarotta.RiversongCodeShowcase
{
[CreateAssetMenu(fileName = "AgentDefinition", menuName = "Riversong Code Showcase/Agent Definition")]
public class AgentDefinition : GameDataAsset
{
[Required]
public AssetReferenceGameObject Visualization;
public AssetReferenceGameObject Projectile;
public int WanderingRadius = 10;
public Vector2 WanderingIdleTime = new(3, 10);
}
}