71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Pool;
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using UnityEngine.UIElements;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[Service(typeof(IWorldUIService))]
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[GameSystemGroup(typeof(UISystemGroup))]
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public class WorldUITrackingSystem : GameSystem, IUpdatable, IWorldUIService
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{
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[InjectService]
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private IScene _scene;
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private readonly Dictionary<VisualElement, TrackedElement> _trackedElements = new();
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public WorldUITrackingSystem(IServiceLocator serviceLocator) : base(serviceLocator)
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{
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}
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public void Register(VisualElement element, Transform target)
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{
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_trackedElements[element] = new TrackedElement { Target = target };
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}
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public void Unregister(VisualElement element)
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{
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_trackedElements.Remove(element);
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}
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public void SetWorldOffset(VisualElement element, Vector3 offset)
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{
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var trackedElement = _trackedElements[element];
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trackedElement.Offset = offset;
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_trackedElements[element] = trackedElement;
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}
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public void Update()
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{
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if (_trackedElements.Count == 0) return;
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using var invalidScope = ListPool<VisualElement>.Get(out var invalidElements);
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var camera = _scene.MainCamera;
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foreach (var (element, trackedElement) in _trackedElements)
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{
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var target = trackedElement.Target;
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if (element.panel == null || target == null)
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{
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invalidElements.Add(element);
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continue;
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}
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var screenPoint = camera.WorldToScreenPoint(target.position + trackedElement.Offset);
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var isVisible = screenPoint.x >= 0 && screenPoint.x <= Screen.width && screenPoint.y >= 0 && screenPoint.y <= Screen.height && screenPoint.z > 0;
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element.style.visibility = isVisible ? Visibility.Visible : Visibility.Hidden;
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if (isVisible) element.SetAbsoluteScreenPosition(screenPoint);
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}
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foreach (var invalidElement in invalidElements) _trackedElements.Remove(invalidElement);
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}
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private struct TrackedElement
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{
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public Transform Target;
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public Vector3 Offset;
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}
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}
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} |