37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using Cysharp.Threading.Tasks;
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using UnityEngine.UIElements;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public class HousePanelUpgradeMaterialUIView : UIView<HousePanelUpgradeMaterialModel>
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{
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private VisualElement _remaining;
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private VisualElement _checkIcon;
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public override UniTask InitializeAsync(UIService uiService, VisualElement rootElement)
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{
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base.InitializeAsync(uiService, rootElement);
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_remaining = rootElement.Q<VisualElement>(className: "house-panel__remaining");
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_checkIcon = rootElement.Q<VisualElement>(className: "house-panel__upgrade-material-check");
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_checkIcon.style.display = DisplayStyle.None;
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return UniTask.CompletedTask;
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}
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protected override void OnModelPropertyChanged(object sender, BindablePropertyChangedEventArgs e)
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{
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base.OnModelPropertyChanged(sender, e);
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switch (e.propertyName)
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{
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case nameof(HousePanelUpgradeMaterialModel.Done):
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_remaining.style.display = Model.Done ? DisplayStyle.None : DisplayStyle.Flex;
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_checkIcon.style.display = Model.Done ? DisplayStyle.Flex : DisplayStyle.None;
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break;
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}
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}
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}
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} |