Files
riversong-code-showcase/Source/Riversong/Game/EditTools/BuildTool/BuildToolValidator.cs
2026-05-21 16:04:49 +02:00

30 lines
742 B
C#

using System.Collections.Generic;
using Unity.Mathematics;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class BuildToolValidator
{
private readonly World _world;
private readonly int _baseElevation;
public BuildToolValidator(World world, int baseElevation)
{
_world = world;
_baseElevation = baseElevation;
}
public bool ValidatePlacement(List<int2> affectedTiles)
{
foreach (var tile in affectedTiles)
{
if (_world.Heightmap.GetValue(tile) != _baseElevation) return false;
if (_world.BlockMap.IsBlocked(tile)) return false;
}
return true;
}
}
}