Files
2026-05-21 16:04:49 +02:00

32 lines
1.1 KiB
C#

namespace DanieleMarotta.RiversongCodeShowcase
{
[GameSystemGroup(typeof(EconomySystemGroup))]
[UpdateAfter(typeof(ProductionTickGameSystem))]
public class ProducerAnimationSystem : GameSystem, IUpdatable
{
[InjectService]
private IEntityCache _entityCache;
[InjectService]
private IBuildingVisualizationCollection _buildingVisualizations;
public ProducerAnimationSystem(IServiceLocator serviceLocator) : base(serviceLocator)
{
}
public void Update()
{
foreach (var producer in _entityCache.GetProducers()) UpdateProducer(producer);
}
private void UpdateProducer(Building producer)
{
if (!_buildingVisualizations.TryGetVisualization(producer.Id, out var buildingVisualization)) return;
if (!buildingVisualization.TryGetComponent<ProducerAnimation>(out var producerAnimation)) return;
ref var productionState = ref producer.GetProductionStateRW();
producerAnimation.UpdateAnimation(productionState);
}
}
}