Files
2026-05-21 16:04:49 +02:00

64 lines
2.2 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using UnityEngine.UIElements;
namespace DanieleMarotta.RiversongCodeShowcase
{
[UIView("demo-panel")]
public class DemoPanelUIView : UIView
{
private Button _closeButton;
private Button _feedbackButton;
private Label _populationLabel;
private Label _gameTimeLabel;
public event Action FeedbackButtonClick;
public override UniTask InitializeAsync(UIService uiService, VisualElement rootElement)
{
base.InitializeAsync(uiService, rootElement);
_populationLabel = rootElement.Q<Label>(className: "demo-panel__population");
_gameTimeLabel = rootElement.Q<Label>(className: "demo-panel__game-time");
_feedbackButton = rootElement.Q<Button>(className: "demo-panel__feedback-button");
_feedbackButton.RegisterCallbackOnce<ClickEvent>(_ => FeedbackButtonClick?.Invoke());
_closeButton = rootElement.Q<Button>(className: "demo-panel__close-button");
_closeButton.RegisterCallbackOnce<ClickEvent>(_ => Show(false, true));
Show(false);
return UniTask.CompletedTask;
}
public void OnDemoCompleted(int population, float gameTime)
{
FormatPanel(population, gameTime);
Show(true, true);
}
private void FormatPanel(int population, float gameTime)
{
_populationLabel.text = string.Format(_populationLabel.text, population);
_gameTimeLabel.text = string.Format(_gameTimeLabel.text, MakeGameTimeString(gameTime));
}
private string MakeGameTimeString(float gameTime)
{
var formatHelper = UIService.TextFormatHelper;
var totalSeconds = (int)gameTime;
var totalMinutes = totalSeconds / 60;
var hours = totalMinutes / 60;
var minutes = totalMinutes % 60;
return hours > 0
? $"{hours} {formatHelper.Pluralize(hours, "hour", "hours")} {minutes} {formatHelper.Pluralize(minutes, "minute", "minutes")}"
: $"{minutes} {formatHelper.Pluralize(minutes, "minute", "minutes")}";
}
}
}