Files
2026-05-21 16:04:49 +02:00

64 lines
1.7 KiB
C#

using Unity.Properties;
using UnityEngine;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class BuildingPanelModel : UIModel
{
private Building _building;
private string _buildingName;
private string _buildingDescription;
private Sprite _buildingIcon;
private bool _showNoHouseNearbyWarning;
public Building Building
{
get => _building;
private set => SetProperty(ref _building, value);
}
[CreateProperty]
public string BuildingDescription
{
get => _buildingDescription;
private set => SetProperty(ref _buildingDescription, value);
}
[CreateProperty]
public string BuildingName
{
get => _buildingName;
private set => SetProperty(ref _buildingName, value);
}
[CreateProperty]
public Sprite BuildingIcon
{
get => _buildingIcon;
private set => SetProperty(ref _buildingIcon, value);
}
[CreateProperty]
public bool ShowNoHouseNearbyWarning
{
get => _showNoHouseNearbyWarning;
set => SetProperty(ref _showNoHouseNearbyWarning, value);
}
public HousePanelModel HouseModel { get; } = new();
public StoragePanelModel StorageModel { get; } = new();
public void SetBuilding(Building building)
{
Building = building;
BuildingName = Building?.Definition.BuildingName;
BuildingDescription = Building?.Definition.BuildingDescription;
BuildingIcon = Building?.Definition.Icon;
}
}
}