using System.Collections.Generic; using UnityEngine; namespace DanieleMarotta.RiversongCodeShowcase { public class ChunkGenerationJobState { public int Lod; public List Chunks = new(); public List Meshes = new(); public Mesh.MeshDataArray MeshDataArray; public void Clear() { Lod = 0; Chunks.Clear(); Meshes.Clear(); MeshDataArray = default; } } }