using UnityEngine; namespace DanieleMarotta.RiversongCodeShowcase { [CreateAssetMenu(fileName = "CritterDefinition", menuName = "Riversong Code Showcase/Critter Definition")] public class CritterDefinition : GameDataAsset { public AgentDefinition AgentDefinition; public int MinCritterCount = 5; public int MaxCritterCount = 15; public float MinSpawningInterval = 10; public float MaxSpawningInterval = 15; public ProductDefinition Product; public int MinProductAmount = 3; public int MaxProductAmount = 5; } }