using System; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UIElements; namespace DanieleMarotta.RiversongCodeShowcase { [UIView("runtime-tooltip")] public class RuntimeTooltipUIView : UIView { private Label _content; public override UniTask InitializeAsync(UIService uiService, VisualElement rootElement) { base.InitializeAsync(uiService, rootElement); _content = rootElement.Q