using Cysharp.Threading.Tasks; using UnityEngine.UIElements; namespace DanieleMarotta.RiversongCodeShowcase { [UIView("building-placement-tooltip")] public class BuildingPlacementTooltipUIView : UIView { private Label _tooltipText; public override UniTask InitializeAsync(UIService uiService, VisualElement rootElement) { base.InitializeAsync(uiService, rootElement); _tooltipText = rootElement.Q