using System.Collections.Generic;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class WorldRenderingState
{
///
/// All terrain chunks. Use to register new chunks with the rendering state.
///
public List TerrainChunks { get; } = new();
public TileHighlight TileHighlight { get; } = new();
public void AddTerrainChunk(TerrainChunk chunk)
{
TerrainChunks.Add(chunk);
}
}
}