using System.Collections.Generic; namespace DanieleMarotta.RiversongCodeShowcase { public class WorldRenderingState { /// /// All terrain chunks. Use to register new chunks with the rendering state. /// public List TerrainChunks { get; } = new(); public TileHighlight TileHighlight { get; } = new(); public void AddTerrainChunk(TerrainChunk chunk) { TerrainChunks.Add(chunk); } } }