using System; using System.Collections.Generic; using UnityEngine; namespace DanieleMarotta.RiversongCodeShowcase { [CreateAssetMenu(fileName = "OnboardingMessages", menuName = "Riversong Code Showcase/Onboarding Messages")] public class OnboardingMessages : ScriptableObject { public List Entries = new(); [Serializable] public class OnboardingMessageEntry { public OnboardingEvents Event; [TextArea(3, 8)] public string Text; } } }