using Unity.Services.Analytics; namespace DanieleMarotta.RiversongCodeShowcase { public sealed class SessionHeartbeatAnalyticsEvent : Event { public SessionHeartbeatAnalyticsEvent() : base("session_heartbeat") { } public string SessionId { set => SetParameter("session_id", value); } public int HeartbeatIndex { set => SetParameter("heartbeat_index", value); } public float PlaytimeSeconds { set => SetParameter("playtime_seconds", value); } public int TotalBuildingsPlaced { set => SetParameter("total_buildings_placed", value); } public int Population { set => SetParameter("population", value); } } }