using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Audio; namespace DanieleMarotta.RiversongCodeShowcase { [CreateAssetMenu(fileName = "SystemSoundLibrary", menuName = "Riversong Code Showcase/System Sound Library")] public class SystemSoundLibrary : SerializedScriptableObject { public Dictionary Sounds; } }