using Sirenix.OdinInspector; using UnityEngine; namespace DanieleMarotta.RiversongCodeShowcase { [CreateAssetMenu(fileName = "BuildVersion", menuName = "Riversong Code Showcase/Build Version")] public class BuildVersionAsset : ScriptableObject { public string CurrentVersion; [ReadOnly] public string LastBuildDate; [ReadOnly] public int LastBuildCounter; } }