using UnityEngine; using UnityEngine.VFX; namespace DanieleMarotta.RiversongCodeShowcase { public static class DustVfxProperties { public static readonly int IntensityID = Shader.PropertyToID("Intensity"); public static readonly int SizeID = Shader.PropertyToID("Size"); public static void Setup(VisualEffect vfx, float intensity, Vector2 size) { vfx.SetFloat(IntensityID, intensity); vfx.SetVector2(SizeID, size); } } }