using Cysharp.Threading.Tasks; using Unity.Mathematics; namespace DanieleMarotta.RiversongCodeShowcase { public class DeleteTool : DragTool { private ISignalBus _signalBus; public DeleteTool(IServiceLocator serviceLocator) : base(serviceLocator) { } protected override DeletedGameObjectsFilter DeletedGameObjectsFilter => DeletedGameObjectsFilter.All; public override async UniTask InitializeAsync() { await base.InitializeAsync(); _signalBus = ServiceLocator.GetService(); } protected override bool Validate(ref int2 startTile, ref int2 endTile) { return true; } protected override void UpdateAffectedTiles(bool isValid, int2 startTile, int2 endTile) { foreach (var tile in TileRange.From(startTile, endTile)) AffectedTiles.Add((tile, TileHighlightType.DeletePreview)); } protected override void DoTool(int2 startTile, int2 endTile) { _ = DoToolAsync(new TileRect(startTile, endTile)); } private async UniTask DoToolAsync(TileRect rect) { const int count = 10; var countX = (int)math.ceil((float)rect.Width / count); var countY = (int)math.ceil((float)rect.Height / count); for (var x = 0; x < countX; x++) for (var y = 0; y < countY; y++) { var r = new TileRect(rect.Min + new int2(x, y) * count, count, count); r.Max = math.min(r.Max, rect.Max); _signalBus.Raise(new DoDeleteToolSignal(r)); await UniTask.NextFrame(); } } } }