using System.Collections.Generic; using UnityEngine; namespace DanieleMarotta.RiversongCodeShowcase { public struct CollectDeletedGameObjectsSignal { public DeletedGameObjectsFilter Filter; public TileRect Rect; public List GameObjects; public CollectDeletedGameObjectsSignal(DeletedGameObjectsFilter filter, TileRect rect, List gameObjects) { Filter = filter; Rect = rect; GameObjects = gameObjects; } } }