using System.Collections.Generic; using Unity.Mathematics; namespace DanieleMarotta.RiversongCodeShowcase { public class BuildToolValidator { private readonly World _world; private readonly int _baseElevation; public BuildToolValidator(World world, int baseElevation) { _world = world; _baseElevation = baseElevation; } public bool ValidatePlacement(List affectedTiles) { foreach (var tile in affectedTiles) { if (_world.Heightmap.GetValue(tile) != _baseElevation) return false; if (_world.BlockMap.IsBlocked(tile)) return false; } return true; } } }