using Cysharp.Threading.Tasks; using UnityEngine; namespace DanieleMarotta.RiversongCodeShowcase { [Service(typeof(IBuildToolPreviewManager))] public class BuildToolPreviewManager : GameSystem, IBuildToolPreviewManager { [InjectService] private ITileSpace _tileSpace; [InjectService] private ISignalBus _signalBus; public BuildToolPreviewManager(IServiceLocator serviceLocator) : base(serviceLocator) { } public void PlayPlacementAnimationAndBuild(BuildToolPreview preview, BuildingDefinition definition, TileRect rect, Directions orientation) { _ = PlayPlacementAnimationAndBuildAsync(preview, definition, rect, orientation); } private async UniTask PlayPlacementAnimationAndBuildAsync(BuildToolPreview preview, BuildingDefinition definition, TileRect rect, Directions orientation) { _signalBus.Raise(new BuildingPlacementAnimationStartedSignal(definition, rect, orientation)); var animatedObject = Object.Instantiate(preview.PreviewObject); preview.ClearPreviewObject(); var placementAnimation = animatedObject.GetComponent(); if (placementAnimation) { var finalPosition = _tileSpace.GetRectWorldCenter(rect); var finalRotation = orientation.ToQuaternion(); await placementAnimation.PlayAsync(definition, animatedObject.transform.position, finalPosition, finalRotation); } else { Debug.LogError($"Prefab '{definition.name}' has no {nameof(BuildingPlacementAnimation)} component"); } _signalBus.Raise(new BuildingPlacementAnimationCompletedSignal(definition, rect, orientation)); await UniTask.NextFrame(); Object.Destroy(animatedObject); } } }