riversong code showcase
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using Unity.Collections;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public struct GrassTileMask : IGrassTileMask
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{
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public NativeArray<int> Heightmap;
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public NativeArray<FertilityMapValue> Fertility;
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public bool CanGenerateAtTile(int tileIndex)
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{
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return Heightmap[tileIndex] > 0 && Fertility[tileIndex].MaxFertility == 0;
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}
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}
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}
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