riversong code showcase

This commit is contained in:
Daniele Marotta
2026-05-21 15:52:18 +02:00
commit 4c9eea1c02
462 changed files with 23406 additions and 0 deletions

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using System;
using Unity.Mathematics;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class World : IDisposable
{
public int Seed { get; set; }
public int2 Size { get; set; }
public WorldHeightmap Heightmap { get; set; }
public BlockMap BlockMap { get; set; }
public FertilityMap Fertility { get; set; }
public WaterMap WaterMap { get; set; }
public RawResourcesState RawResources { get; } = new();
public ProductStacksState ProductStacks { get; } = new();
public EntityIdMap EntityIdMap { get; set; }
public RoadNetwork RoadNetwork { get; set; }
public WorldTimeState TimeState { get; } = new();
public WorldAgentsState AgentsState { get; } = new();
public WorldCritterHerdsState CritterHerdsState { get; } = new();
public WorldProductionState ProductionState { get; } = new();
public UnlocksState UnlocksState { get; } = new();
public WorldPopulationState PopulationState { get; } = new();
public OnboardingState OnboardingState { get; } = new();
public bool Contains(int2 p)
{
return p.x >= 0 && p.x < Size.x && p.y >= 0 && p.y < Size.y;
}
public void Dispose()
{
Heightmap?.Dispose();
Heightmap = null;
BlockMap?.Dispose();
BlockMap = null;
Fertility?.Dispose();
Fertility = null;
WaterMap?.Dispose();
WaterMap = null;
EntityIdMap?.Dispose();
EntityIdMap = null;
RoadNetwork?.Dispose();
RoadNetwork = null;
}
}
}