riversong code showcase

This commit is contained in:
Daniele Marotta
2026-05-21 15:52:18 +02:00
commit 4c9eea1c02
462 changed files with 23406 additions and 0 deletions

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using System;
using Unity.Collections;
using Unity.Mathematics;
using UnityEngine;
using Object = UnityEngine.Object;
namespace DanieleMarotta.RiversongCodeShowcase
{
public class TileHighlight : IDisposable
{
private NativeArray<Color32> _clear;
private NativeGrid<Color32> _grid;
public Texture2D Texture { get; private set; }
public void Create(int2 size)
{
Texture = new Texture2D(size.x, size.y, TextureFormat.RGBA32, false);
_clear = new NativeArray<Color32>(size.x * size.y, Allocator.Persistent);
_grid = new NativeGrid<Color32>(size, Allocator.Persistent);
}
public void Dispose()
{
if (Texture)
{
Object.Destroy(Texture);
Texture = null;
}
if (_clear.IsCreated)
{
_clear.Dispose();
_clear = default;
}
if (_grid != null)
{
_grid.Dispose();
_grid = null;
}
}
public void Apply()
{
var dataArray = _grid.GetNativeArray();
Texture.SetPixelData(dataArray, 0);
Texture.Apply();
NativeArray<Color32>.Copy(_clear, dataArray);
}
public void AddTile(int2 tile, Color32 color)
{
_grid.SetValue(tile, color);
}
}
}

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using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
using Object = UnityEngine.Object;
namespace DanieleMarotta.RiversongCodeShowcase
{
[RequiresWorldReadyForUpdate]
[GameSystemGroup(typeof(LateGameSystemGroup))]
public class TileHighlightSystem : GameSystem, IInitializable, IDisposable, IUpdatable, IOnWorldGenerationCompletedCallback
{
private static readonly int TileHighlightTextureID = Shader.PropertyToID("_Tile_Highlight_Texture");
[InjectService]
private GameConfig _config;
[InjectService]
private World _world;
[InjectService]
private WorldRenderingState _renderingState;
[InjectService]
private ISignalBus _signalBus;
private GameObject _tileHighlightGameObject;
public TileHighlightSystem(IServiceLocator serviceLocator) : base(serviceLocator)
{
}
public UniTask InitializeAsync()
{
_signalBus.Subscribe<WorldGenerationCompletedSignal>(OnWorldGenerationCompleted);
return UniTask.CompletedTask;
}
public void Dispose()
{
_signalBus.Unsubscribe<WorldGenerationCompletedSignal>(OnWorldGenerationCompleted);
_renderingState.TileHighlight.Dispose();
if (_tileHighlightGameObject)
{
Object.Destroy(_tileHighlightGameObject);
_tileHighlightGameObject = null;
}
}
private void OnWorldGenerationCompleted(WorldGenerationCompletedSignal signal)
{
signal.Callbacks.Add(this);
}
public async UniTask OnWorldGenerationCompletedAsync(World world)
{
_renderingState.TileHighlight.Create(_world.Size);
Shader.SetGlobalTexture(TileHighlightTextureID, _renderingState.TileHighlight.Texture);
var tileHighlightPrefab = await _config.UI.TileHighlight.Prefab.LoadAssetAsync<GameObject>();
var tileHighlightGameObject = Object.Instantiate(tileHighlightPrefab);
tileHighlightGameObject.transform.position = new Vector3(_world.Size.x * 0.5f, _config.GeneralSettings.BaseElevation + 0.002f, _world.Size.x * 0.5f);
tileHighlightGameObject.transform.localScale = new Vector3(_world.Size.x, 1, _world.Size.y);
}
public void Update()
{
_renderingState.TileHighlight.Apply();
}
}
}

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namespace DanieleMarotta.RiversongCodeShowcase
{
public enum TileHighlightType
{
ValidTile,
InvalidTile,
DeletePreview
}
}