riversong code showcase
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29
Source/Riversong/Game/World/Pathfinding/TilePath.cs
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29
Source/Riversong/Game/World/Pathfinding/TilePath.cs
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using System;
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using Unity.Collections;
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using Unity.Mathematics;
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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public struct TilePath : IDisposable
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{
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private const int InitialCapacity = 50;
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public NativeList<int2> Steps;
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public int StepCount => Steps.Length;
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public static TilePath Initialize(Allocator allocator = Allocator.Persistent)
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{
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return new TilePath { Steps = new NativeList<int2>(InitialCapacity, allocator) };
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}
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public void Dispose()
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{
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if (Steps.IsCreated)
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{
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Steps.Dispose();
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Steps = default;
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}
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}
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}
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}
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