riversong code showcase
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namespace DanieleMarotta.RiversongCodeShowcase
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{
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[GameSystemGroup(typeof(EconomySystemGroup))]
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[UpdateAfter(typeof(ProductionTickGameSystem))]
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public class ProducerAnimationSystem : GameSystem, IUpdatable
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{
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[InjectService]
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private IEntityCache _entityCache;
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[InjectService]
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private IBuildingVisualizationCollection _buildingVisualizations;
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public ProducerAnimationSystem(IServiceLocator serviceLocator) : base(serviceLocator)
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{
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}
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public void Update()
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{
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foreach (var producer in _entityCache.GetProducers()) UpdateProducer(producer);
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}
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private void UpdateProducer(Building producer)
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{
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if (!_buildingVisualizations.TryGetVisualization(producer.Id, out var buildingVisualization)) return;
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if (!buildingVisualization.TryGetComponent<ProducerAnimation>(out var producerAnimation)) return;
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ref var productionState = ref producer.GetProductionStateRW();
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producerAnimation.UpdateAnimation(productionState);
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}
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}
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}
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